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Welcome to Jester's Playhouse
2408 New Road  Northfield, NJ 08225
Our Store Hours are:
Sunday- Thursday: Noon to 7 PM
Friday & Saturday: Noon to 9 PM

Ph: 609-677-9088 ·Email Us!
For directions go HERE!

 
 

 

Top 10 Boardgames:

#1 Zombies!: Zombies!!! puts you in the middle of the action as you try to escape the ever advancing zombie horde. Players must use a combination of wits and brawn to be the first to the heliport and certain escape. The only problem is, the zombies are everywhere, they appear to be very hungry and your opponents would really prefer if you didn't escape. 
Zombies Rules and More!

2. Puerto Rico:  Puerto Rico is a German board game designed by Andreas Seyfarth, and published in 2002 by Alea in German and by Rio Grande Games in English. Players assume the roles of colonial governors on the island of Puerto Rico during the age of Caribbean ascendancy. The aim of the game is to amass victory points, mainly by shipping goods to the Old World or by constructing buildings.

Puerto Rico can be played by three to five players, although an official two player variant also exists. There is an official expansion which adds new buildings which can be swapped in for those in the original game. In February 2004, Andreas Seyfarth released a separate card-game called San Juan based on Puerto Rico and published by the same companies.
Rules and More!

3. Settlers of Catan:  Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials.

Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins.
Rules and More!

4. Carcassone:  A clever tile-laying game. The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. The players develop the area around Carcassonne and deploy their followers on the roads, in the cities, in the cloisters, and in the fields. The skill of the players to develop the area will determine who is victorious.

Special rules for the 12 river tiles: Remove the special starting tile from the game. Instead, begin the game by laying the spring that starts the river. Set aside the lake tile and shuffle the remaining 10 river tiles face down and draw from these before drawing from the tiles from the normal game. These tiles are played and followers may be played as in the normal game with one exception: a river tile may not be placed so that the river makes a "U" turn. Followers may not be placed on rivers. Once these 10 river tiles have been played, the next player plays the lake and then play continues with the normal tiles.
Rules and More!

5. Tide of Iron:  TIDE OF IRON places you in command of a division of fighting men and machines in the most important conflict in the world's history. Your brave soldiers will capture and hold objectives, lay down covering fire, and under your command they will emerge victorious ... you hope.

PLAYERS
2-4 players on two teams. TIDE OF IRON includes American and German forces, and armies are divided into two divisions to support two players on a side.

SCENARIOS
TIDE OF IRON is a Scenario-based game, with the available forces, objectives, map, and victory conditions being set by each given scenario. The rulebook includes a variety of scenarios.
Rules and More!

6. Munchkin:  Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
Rules and More!

7. Apples to Apples:  APPLES to APPLES® is the wild, award-winning card and party game that provides instant fun for four to ten players! It’s as easy as "comparing apples to apples"... just open the box, deal the cards, and you’re ready to play! Select the card from your hand that you think is best described by a card played by the judge. If the judge picks your card, you win that round. And everyone gets a chance to be the judge!

Each round is filled with surprising and outrageous comparisons from a wide range of people, places, things and events. Fast moving and refreshing, APPLES to APPLES is perfect for any get together with family and friends!

The PARTY BOX EDITION holds the same set of cards as the wooden PARTY CRATE EDITION.

8. Descent:  In Descent: Journeys in the Dark, bold heroes brave treacherous dungeons, facing traps, monsters, and even worse dangers in the battle against evil and the search for treasure and glory. Battling over a modular game board, the Heroes and Overlord alike must use all their cunning to be victorious in this tactical dungeon-crawling board game.

PLAYERS
Two to five players can play, with one player taking the role of the Overlord and the others controlling Heroes. The Overlord player controls the dungeon, including the monsters, traps, and dark magics found there. Between two and four Heroes, controlled by the remaining players, will stand against him.

QUESTS
Each game of Descent: Journeys in the Dark is a single quest against evil. Since each quest has unique victory conditions, special rules, and monsters and a unique dungeon layout, Descent: Journeys in the Dark is an incredibly re-playable game.
Rules and More!

9. China Rails:  For centuries, trade has been a crucial factor of life in China. From the ancient "Silk Road" to modern ocean trade, the flow of goods and cargo was the very lifeblood of the great "Middle Kingdom." Once, bearers traveling on foot or carts pulled by oxen were enough to fulfill the needs of this great society. But the wheel of time cannot stop turning, and thus new means are being called upon to deliver precious goods to the people.

Like a river of iron, the tracks of new railroads begin to cross the tremendous distances of the land, stretching from Shanghai to Urumqi, from Qiqihar to Hong Kong, and to every city in between. Shining dragons rush along these tracks, delivering goods as mundane as grain, as exotic as jade. From time to time, these young railroads will be called upon to transfer people: the noble workers or exalted party officials.

From Tibet to Taiwan, the needs of the Republic call out to you. With your limited resources, can you construct the most efficient rail network? Can you deliver needed goods more quickly than your competitors?

Can you prove to the People and the Party that you, and you alone, deserve to be named the "Minister of Railroads"? Events and disasters, both natural and man-made, will stand in your way. But if your plan is sound and your tactics are true, you shall overcome them all and claim your victory!
Rules and More!

10. Wings of War!:  Wings of War is a game series which merges card and board game mechanics to recreate aerial combat. The first series of Wings of War games focus on the "knights of the air" age, World War I, portraying the abilities of the fighting planes of this period.

Each Wings of War set is a complete game for 2 to 4 players, which may be combined with additional sets, or with other copies of the same set, to play larger games. For that purpose, 23 planes with different colors
are included in each box. Each plane
comes with accurate historical documentation.

Wings of War uses an innovative card-based movement mechanic. By selecting from his maneuver deck, each player can plot out the loops, rolls, and twists that his dogfighting plane will undertake. Each plane has a specific maneuver deck with its own unique options, so you'll fly differently from game to game. Outwit and outmaneuver your opponent, and you will reap the rewards!

 

 

To order any of  the following email me.  Be sure to include your name, address and phone#.
 



 

 

  • Current Role-

    • Current Role-Playing Groups:

     

    Mondays 7 PM:  D&D 4th Edition :  This is the first 4th Edition on-going campaign.  Check with Bill if you want to get in and he can put you on the waiting list.

    Mondays 7 PM:  Vampire the Requiem:  Join Acey  and the crew to explore the Darkness.  There are spaces open, stop in and talk Acey.

    Tuesdays 4PM:  D&D 4E Eberron Campaign:  The dysfunctional team of adventurers try to stop an invasion that could doom the entire continent of Korvaire.  Damian is the DM of this Asylum escapees.

    Wednesdays 5 PM:  40K Dark Heresy:  The Acolytes of Inquisitor Varrak attempt to find the hidden secrets that oppose the servants of the Emperor of Mankind!  Rich over sees this band.


    Saturdays 10 PM: Warhammer Fantasy RPG 3rd Edition:  The search for Karl continues and more adversaries have appeared.  Join Rich and the gang for fun and excitement in the Old World.

    Sundays 7 PM:  40K Dark Heresy:  Zach gms the Acolytes of Silas Marr, as they search for answers to the mysteries of the Haarlok curse.

     

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